Yuting Ye
Ph.D.
Researcher
yutingye.public AT gmail.com

Daniel Zimmermann, Stelian Coros, Yuting Ye, Bob Sumner, Markus Gross. 2015. Hierarchical Planning and Control for Complex Motor Task. SCA '15 Proceedings of the ACM SIGGRAPH/Eurographics Symposuim on Computer Animation
[ Paper  Preprint     BibTeX     Video   ]
We presented a planning and control framework that utilizes a hierarchy of dynamic models with increasing complexity and accuracy for complex tasks.

Stéphane Grabli, Kevin Sprout, Yuting Ye. 2015. Feature-Based Texture Stretch Compensation for 3D Meshes. ACM SIGGRAPH Talks.
[ Paper  Preprint    BibTeX ]
Stretching of rigid features on deforming skins usually reveals the synthetic nature of a CG creature. Our method mitigates such effects by re-parameterizing the texture coordinates to compensate for unwanted deformations on the 3D mesh.

Rachel Rose, Yuting Ye. 2015. Multi-resolution Geometric Transfer for Jurassic World. ACM SIGGRAPH Talks.
[ Paper  Preprint    BibTeX ]
We developed an easy-to-use workflow for artists to transfer geometric data between different mesh resolutions. Our tool enables efficient development of highly detailed creature assets such as the dinosaurs in "Jurassic World".

Hao Li, Jihun Yu, Yuting Ye, Chris Bregler. 2013. Realtime Facial Animation with On-the-fly Correctives. ACM Trans. Graph. (SIGGRAPH)
[ Project         Paper  Preprint ACM DL Author-ize service     BibTeX     Video   ]
We developed a realtime facial tracking and retargeting system using an RGBD sensor. Our system produces accurate tracking results by continuously adapting to user specific expressions on-the-fly.

Kiran Bhat, Rony Goldenthal, Yuting Ye, Ronald Mallet, Michael Koperwas. 2013. High Fidelity Facial Animation Capturing and Retargeting With Contours. SCA '13 Proceedings of the ACM SIGGRAPH/Eurographics Symposuim on Computer Animation.
[ Paper  Preprint    BibTeX    Video ]
We developed a facial animation tracking system that utilizes eyelid and lip sillouettes for high fidelity results.

Sehoon Ha, Yuting Ye, C. Karen Liu. 2012. Falling and Landing Motion Control for Character Animation. ACM Trans. Graph. (SIGGRAPH Asia)
[ Project         Paper  Preprint ACM DL Author-ize service     BibTeX     Video   ]
We developed a general controller that allows a character to fall from a wide range of heights and initial velocities, continuously roll on the ground, and get back on feet.

Yuting Ye, C. Karen Liu. 2012. Synthesis of Detailed Hand Manipulations Using Contact Sampling. ACM Trans. Graph. (SIGGRAPH)
[ Project         Paper  Preprint ACM DL Author-ize service     BibTeX     Video   ]
This work synthesizes detailed and physically plausible hand-object manipulations from captured motions of the full-body and objects. By sampling contact points between the hand and the object, we can efficiently discover complex finger gaits.

Yuting Ye, C. Karen Liu. 2010. Optimal Feedback Control for Character Animation Using an Abstract Model. ACM Trans. Graph. (SIGGRAPH)
[ Project         Paper  Preprint ACM DL Author-ize service     BibTeX     Video   ]
We presented an optimal feedback controller for a virtual character to follow a reference motion under physical perturbations and changes in the environment by replanning long-term goals and adjusting the motion timing on-the-fly.

Yuting Ye, C. Karen Liu. 2010. Synthesis of Responsive Motion Using a Dynamic Model. Computer Graphics Forum (Eurographics)
[ Project         Paper  Preprint EG     BibTeX     Video   ]
We presented a nonlinear dimensionality reduction model for learning responsive behaviors from very few motion capture examples. Our model can synthesize physically plausible motions of a character responding to unexpected perturbations.

Sumit Jain, Yuting Ye, C. Karen Liu. 2009. Optimization-Based Interactive Motion Synthesis. ACM Trans. Graph. (TOG)
[ Project         Paper  Preprint ACM DL Author-ize service     BibTeX     Video   ]
We presented a physics-based approach to synthesizing motions of a responsive virtual character in a dynamically varying environment. A constrained optimization problem that encodes high-level kinematic control strategies is solved at every time step.

Yuting Ye, C. Karen Liu. 2008. Animating Responsive Characters with Dynamic Constraints in Near-Unactuated Coordinates. ACM Trans. Graph. (SIGGRAPH Asia)
[ Project         Paper  Preprint ACM DL Author-ize service     BibTeX     Video   ]
We developed a novel algorithm to animate physically responsive virtual characters by combining kinematic pose control with dynamic constraints in the joint actuation space.


Sumit Jain, Yuting Ye, C. Karen Liu. 2007. Optimization-based Interactive Motion Synthesis for Virtual Characters. ACM SIGGRAPH Sketches and Posters. (Third place in Student Research Competition)
[ Sketch    Poster  ACM DL   BibTeX     Video ]