I joined Industrial Light & Magic as an R&D engineer in 2012. I help develop procedural rigging tools, and facial performance capture technologies for both realtime and high quality animation.
I received my Ph.D. degree in computer science from Georgia Institute of Technology in December 2011, under the advice of Dr. C. Karen Liu. I developed control algorithms for virtual characters to interact naturally with forces, terrains, and rigid objects in a physically plausible manner. Check out my research projects.
Before attending Georgia Tech, I spent a year at the University of Southern California with Karen after getting a master's degree from the University of Virginia in 2006, where I worked with Dr. David C. Brogan in the graphics group on momentum-based bipedal balance control. I also hold a B.S. degree in computer science from Peking University in Beijing, China.